The Musings, Pictures and Battle Reports of 40+ years of Wargaming experience.

Monday, November 4, 2024

World at War 2024 - Ft. Meigs, Perrysburg Ohio

On November 1 & 2 The Annual "World at War" gaming event was held at a local War of 1812 site, Fort Meigs.  The event was well attended, a good number of games were run and mostly filled.  I ran games on both Friday and Saturday so I wasn't able to get around to take many pictures.  But here are the ones I was able to.  I'll include the information that I know about the games....


Not sure of the exact conflict but as your can see it's Pike and Shotte.  These are 10mm resin 3d printed figures.  They looked great and were beautifully painted.... 



 

These are 54mm Napoleonic figures.  They certainly did make quite the spectacle on the table!








My Colonial game in my African Imagi-nation of Butiwanto.  If was a re-fight of the One Hour Skirmish game we played back in August.  It was played once each day of the event, the first game was (finally) won by the local Duhwanna tribe....  The American players were not aggressive at all and got quickly overrun.

Out charged a mass of not too happy locals....

Not a good day to be a Marine......

The second game ended in another draw.  The American Diplomat made it to the dock only to be knocked down three times before finally being dispatched.  His corpse was dragged aboard the Gunboat after some tense combat resolutions......


A War of 1812 "Reenactment".....



10mm Command and Colors: Napoleonics


What a Cowboy


Madrid to Moscow rules  6mm



Thursday, October 3, 2024

Test of Honour - Our Foo Dog is missing!!

We played our first game of Test of Honour (the original Warlord version) a bit ago. I went on a painting spree with Army Painter Speed paints and got the starter set done in record (for me) time. 

Since there was 4 of us playing we played on a 3x3 board.  Kevin and I played Clan Midori, Mike and my brother Danny, Clan Orenji.  We each had a Samurai, a "Sergeant" or Standard Bearer, and two bases of Ashigaru.  Since it was out first game the plan was simple, fight!  That was until my brother exclaimed that we had stolen his Clan's Foo Dog statue and the dishonor had to be avenged.  It was ON!!

A small stream separates the two Clans.  The sleepy, peaceful morning is shattered when it is discovered that the Foo Dog statue that stood by the Orenji Temple (in the foreground) now stood on the wrong side of the stream in front of the Clan Midori house (upper part of the picture near the folding chair)!!

 
My Samurai gathers together his men, bringing the Clan Standard Bearer for moral support...

Mike does the same, but one of his Ashigaru stands has firearms!

Danny's Samurai and Infantry Sergeant storm the bridge...


Banana flavored Twinkies.  The snack of Samurai everywhere.  They weren't as good as I hoped....

Danny's Infantry Sergeant goes after Kevin's Samurai.  The fight is a draw...

Kevin's Archery Sergeant and Ashigaru move to protect the recently acquired Foo Dog...

The battle is joined!  Musket fire is exchanged!  Kevin's Spearmen move to block the bridge as the duel between his Samurai and Danny's continue...

My Samurai and Mike's square off over a fence...

Danny's Samurai strikes a killing blow and Kevin is killed, his corpse falling off the bridge and over the adjoining hedge.  Kevin's Spearmen recoil at the loss of their Leader!

I score a wound on Mike's Samurai and push him back allowing me to cross over the fence to press my attack...

Mike's Standard Bearer joins in the fight with my Samurai as our Spear armed Ashigaru clash!  One of my Men is killed!

The battle is joined across the board.  My Samurai has been wounded twice!  One of my brother's Ashigaru stands charges across the stream.  I move a stand into the pond to try and cut him off.....

Then it happens...Mike strikes a fatal blow and my wounded Samurai is killed.....

At this point with both the Samurai of the Midori Clan out of the fight we decided to call the game.  A victory for Clan Orenji, they recover the pilfered statue and pass, the Test of Honour...

The system was a lot of fun and we all had a good time.  Except I thought the Banana Twinkies we kinda yucky.  Nothing like the 'Banana Flips' of my youth.....

Thanks for reading!

Tuesday, August 13, 2024

One Hour Skirmish - Evacuate the Consulate!

Recently I purchased a copy of "One hour Skirmish" by John Lambshead.  It was published in 2018 and there are plenty of reviews on the internet, so I won't give an in depth one here.  But please allow me to say they are great if you are looking for a fun smack-down that will keep all players engaged all the time.

For our game we once again returned to my Colonial Imagination of Butiwanto.  Someone has been stirring up trouble with the not too friendly Duhwanna tribes and the American Consulate has been recalled.  To aid with the evacuation a gunboat has been dispatched with a squad of US Marines on board.  When the boat arrives all the Diplomatic Attache has to do is make it to the dock and be off.

But nothing in Butiwanto is that easy.......  The Grand Poobah of the local Duhwanna tribe, the Emir Bubba-Ooh Mao Mao has other ideas.  He wants the American Diplomat captured at best, but dead is fine too....


At the top middle of the photo is the Consulate.  At the bottom is the American Gunboat with the Marines.  The Duhwanna Tribesmen will begin in the three buildings on both the left and right of the photo.  The American units are in their starting positions on the board (Diplomatic Guards and Consul in the building, the Marines on the dock).  The Tribesmen are just on the table.  They aren't required to declare where they are entering till they show up.

The forces are as follows:

Mike:  The Consul is guarded by a squad of 5 men led by their Sergeant (7 figures).

Me:  The 4 man Marines squad is being lead by a Sergeant and Corporal (6 men).  There is also a Light Ships Gun located on the bow of the Gunboat.

Kevin:  The Duhwanna tribe on the left has a Leader, 6 men with rifles and 10 men with spears.

Danny:  The Duhwanna tribe on the right has a Leader and 10 men with rifles.

To balance the game, the Duhwanna forces have weaker motivation and it takes 2AP for the rifles to shoot.


The US Marines are ready to earn their pay...

The Diplomatic Mission is ready to leave


The Tribesmen are milling about, waiting for something to happen...

The game started off with both American forces moving first.  Kevin's Duhwannas moved out in a not to friendly manner so the Gunboat crew swung into action, covering the Marines that had left the dock....

BOOM!!

On (my) right side of the table Danny moved his rifle armed Duhwannas out.  My Marines met his aggression with some of their own.



Mike kept moving the Consulate Guard toward the Gunboat stopping when he could to shoot any Duhwannas threatening the Consul.

"This way men..."

As Mike moved toward the awaiting Gunboat, my Marines formed a "U-shaped" defensive screen to protect his escape route.  The Duhwannas pressed hard and my Marines began to fall...

The Consul and some of his Guards closes in on the fighting around the Gunboat...

The Gun Crew adds fire support to help get the Console aboard...

As the Consul nears his escape, the fighting around the Dock is furious, often savage Hand to Hand!!

More Duhwanna fighters join the fray!!  The Infidel must not be allowed to leave!!

And then it happens.......

Mike moves the Consul to make a break for the Gunboat.  Screaming and shouting men perform a dance of death all around him!  Kevin charges one of his Tribesmen at the Console, who turns, levels his pistol at his attacker and......

The death of the Consul....

 At this point Kevin and my Brother whoop it up with glee!  They feel victory is theirs.  "Not so fast," I say.  "Mike, tell them the victory conditions."

"If we get the Consul to the boat we win.  If we get his body to the boat...it's a draw".

Mike and Danny scowl at me but the fight continues!  Mike and I kill off the Tribesmen who are around the body of the Consul.  I move one of my Marines to a position that he will be able to grab the corpse and get it to the Gunboat.  By this time Kevin's forces have broken and left the fight.  All that is left to stop me is Danny's Tribesmen...

Danny wins the initiative and goes before me.  His forces are more than a single move from my Marine so he will need a few Action points to catch me and force HtH combat.  And remember, his rifles take two Action points to shoot.

Kevin flips a card to determine Danny's AP........

One.  Danny cannot shoot my figure or move far enough for Hand to hand.......

Young Daniel is not pleased......
 

Because on my move......

I get the body of the Console to the Gunboat and rob Kevin and Danny of victory....

Young Daniel is really not pleased.....

End notes:


Mike kept trying to convince Kevin to rush the Gunboat....Thanks Mike!!

But we all had a great time with the game and the rules!!  

However, the men who fought this day did not......

The horror....the horror....